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Showing posts from March, 2017

Gamification is a big, big deal

Number of the day: By 2010, people had spent a combined 5.93 million hours playing World of Warcraft. See this fascinating TED Talk by Jane McGonigal: Gaming can make a better world . Game playing builds optimism and social bonds. The World of Warcraft wiki at the time was the world's second biggest wiki. We're witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments. —economist Edward Castronova