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Showing posts from 2017

All Nippon Incident Embarasses Everyone

"Today a weary random traveler and a super model with a Twitter handle made you and by association me, and our entire industry look like an under-practiced clown car act."
See why everyone in our industry deserves to be fired.

Chrissy Teigen Teaches Security Process Design


Connect with illumineX on LinkedIn

Are you a freelance developer specializing in mobile iOS or Android programming? Do you love Cocoa/Swift, or Java? 
Are you looking for unique opportunities and challenges? 
Follow illumineX on LinkedIn and connect with illumineX CEO Gary W. Longsine on LinkedIn, too. 
We'd like to get to know you. Start a conversation, today!

illumineX Announce email list

illumineX is conducting our first email campaign—ever in the history of our company—to our customers. We want to let you know that we are migrating our software products to the Mac App Store, beginning with the popular games from our GamePaX series, HextriX, BabelBloX, HoppiX, and RuniX
Some aspects of our first-ever email campaign seem (to us) a bit unusual, so we thought we should take a moment to let you know a little about what we're doing, and why. 
All of the people on our email list provided their email address when they purchased one of our products. However, our current email list has a few special characteristics:  This is the first time that we have attempted to contact our customers. In 19 years of operation, we have never sent an email to our list, previously.We have acquired a few companies & products over the years (including Softchaos and Freshly Squeezed Software), so customers may not recognize our brand.Some of those products have been discontinued.We don’…

As many as 5% of iOS apps still not ready for iOS 11

A month into the #iOS 11 update, our surveys show the typical #iPhone user has seen from 1% to 5% of their apps become unavailable (because the app hasn't been updated for iOS 11). Just prior to the release of iOS 11, about 10% of apps were not ready. Users with large numbers of apps on their phones (more than 100 third-party apps) seem to see a higher rate of abandoned apps. Presumably users with fewer apps are generally using only the most popular apps, which are more likely to be updated.  There are exceptions. Some abandoned apps are products of big name brands, including media companies, Fortune 500, Universities, and governments. What's going on, here? We have some guesses, based on issues we've seen over the years.  Organizations may not yet be committed to carrying their app forward for several reasons: 1. Not satisfied with the market reach or ROI;  3. project at risk due to creaky codebase & a pile of urgent backlog feature requests; 4. app created as an …

RuniX is now available on Mac App Store

illumineX has been working closely with Alex Cone of CodeFab (NYC) to migrate our suite of consumer software products to the Mac App Store. RuniX, the first game from our Infinity GamePaX Series just hit the App Store, today. 
Our illumineX Infinity GamePaX is a series of several games including BabelBloX, MarbleX, RoX, HoppiX, and HextriX, which were among the very first games to appear on the Mac OS X platform in the early 2000s.  
The games were much loved by fans but the Mac market at the time was pretty small, with fewer than 2 million people using Mac OS X in the early days of the platform. (Many Mac users at the time remained on Mac OS 8 or 9). 
Including our free illumineX Screen Saver PaX, at one time we estimated that 10% of all users of Mac OS X were using some of our software!
The GamePaX continued to run fine on newer versions of Mac OS X over the years, so not much maintenance was required. Then along came a new release which didn't break the games themselves, but b…

EyeSpy 2.0.7 available now on Mac App Store

EyeSpy 2.0.7 is available on the Mac App Store today.

This update slightly changes the design of the app in order to work around a fascinating "bug" in macOS High Sierra (10.13).

When switching between characters using the Command-RightArrow or CommandLeftArrow keys, EyeSpy on macOS Sierra (10.12) would correctly shrink the character down to a pinpoint, swap in the new character, then grow the character back to full size. This was a fun animation effect.

Unfortunately High Sierra (10.13) optimizes the graphics drawing a little too aggressively. The graphics subsystem doesn't swap in the new character until after the animation sequence is complete. We tried about a dozen different tricks to try to convince it that, yes, we really do want to swap in a new image before animating the character growing from a pinpoint to full size.

So, on High Sierra the animation sequence we want never does the right thing. Instead, it always does a clunky shrink/grow/swap-character (which l…

EyeSpy 2.0.4 available now on Mac App Store

This release improves the stability of the EyeSpy application.

EyeSpy 2.0.3 would sometime crash when attempting to share on social media from the button in the About panel. This has been fixed.
The About and Character Preferences panels are closed when the user clicks on the “Share” button, so that the sharing panel isn’t accidentally hidden behind them.
illumineX makes fun and quality software for macOS and iOS including integration with cloud based services. We can help you with your project. Does your business or government agency need assistance with updating your apps for iOS 11? We can help you do more than update the software.

If you want to rethink the user experience to make it more modern, add gamification or social graph features to help build your user community, or viral marketing features to help your app reach more people, contact us today.

Send email to: support@illumineX.com



Updating for iOS 11 - a chance to rethink your app?

Roughly 8% of the apps on the iOS App Store are not ready for iOS 11, according to Sensor Tower, an app intelligence firm. Our (illumineX) own informal survey indicates that for users with more than 50 apps on their device, around 15% of those apps are not yet ready for iOS 11 (it varies quite a bit, clustering between 10% and 20%). The technical challenges of updating for iOS 11 are perhaps non-trivial, but they're well within the reach of the typical iOS development team. So, why are so many apps on the verge of being abandoned? Some vendors might be waiting for the release of iOS 11 to update their app. But that might not be the only reason, or even the main reason, given that roughly 90% of app vendors have updated, already.Something else might be at work.
I suspect some app owners/vendors aren't sure about how to move their app forward—not due to technical updates needed for 64-bit iOS, but because their app isn't performing as well as they would like in the market.
I…

EyeSpy 2.0.3 update available now on Mac App Store

We've released the latest update to EyeSpy on the Mac App Store. This release improves the user experience for the purchase process and improves the robustness of the icon badge which shows the available updates for your In-App Purchases. All EyeSpy customers are encouraged to update to EyeSpy 2.0.3.
This release improves the robustness and user experience of the EyeSpy update process for In-App Purchase downloads (ArtPaX characters).New fireworks display upon in-app purchaseFixes the spurious focus ring bleed-through on the purchase viewFixes available character update count on the App Icon badge (a small red circle) which displays the number of available updates). In the previous release, this badge would sometimes indicate one or more available updates when there were no new updates available.
Got apps that need updating for iOS 11? Contact illumineX. We can help you update for 64-bit iOS and help you update the user experience for modern iOS devices. Send us an email: sales@il…

EyeSpy - now available on Mac App Store

This week illumineX shipped an all-new version of EyeSpy to the Mac App Store. Remember the fun little toy where cartoon eyes watch your mouse cursor as it move around the screen? The concept goes back to the earliest days of graphical windowing computer systems, at least as early as 1986. We made our first version of a toy like this on the first developer pre-release version of Mac OS X many Moons ago (in turn it was based on a version that one of our team had built on NeXTSTEP in the 1990s). This week we released a brand new version built in Apple's Swift programming language and taking advantage of modern Cocoa API including SpriteKit and CoreAnimation.Working with Alex Cone of CodeFab, we did more than bring EyeSpy up to date. We started from scratch, by asking what makes EyeSpy so much fun that people keep asking for an update, over 15 years after the first (and until now, only) release? Our teams have collective many decades of experience helping our clients ask questions li…

Gamification is a big, big deal

Number of the day: By 2010, people had spent a combined 5.93 million hours playing World of Warcraft. See this fascinating TED Talk by Jane McGonigal: Gaming can make a better world. Game playing builds optimism and social bonds. The World of Warcraft wiki at the time was the world's second biggest wiki.

We're witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments.
—economist Edward Castronova